Christopher Cherubini
12939 Bloomfield Street, Studio City, CA 91604
www.renderstyles.com
818.269.5024 / cherub@renderstyles.com
OBJECTIVE
To learn as much as I can, and to create great art.
EXPERIENCE
Infinity Ward, Los Angeles, CA August 2004 - Present
Lead Environment Artist
- Add Detail Lighting and Trim to Environments.
- Work with Coders on Toolsets for world creation and lighting.
- Lead a team of environment artists
- Demonstrated usage of low resolution texture layering techniques.
- Make normal and specular maps for world textures.
Titles:
Call of Duty 4: Modern Warefare
Call of Duty 2: Xbox 360
Client: Activision
EA Games, Los Angeles, CA March 2004 - August 2004
Senior Environment Artist-Lighting Artist
- Create low-resolution models and textures for PlayStation2/XBox games.
- Build environments and setup lighting.
- Introduced efficient modeling and texturing techniques.
- Communicate with Art Director for style.
- Communicate with Programmers on Tool development.
- Communicate with DD and Department Leads for Production Pipeline.
Titles: GoldenEye : Rogue Agent
Client: EA Games
Genuine Games, Los Angeles, CA September 2003 - March 2004
Environment Artist
- Create low-resolution models and textures for PlayStation2/XBox games.
- Build environments and setup lighting
- Lead a two-person team
- Communicate with Programmers and Art Director on scheduling and resource implementation.
Titles: Fight Club
Client: VU Games
Funny Bone a division of Vivendi Universal, Canton, CT
June 1998 - May
2003
Lead 3D Artist/CG Director
- Created artwork for over 10 game titles
- Founded the 3D department
- Worked directly with the Creative Director to develop style and palette on all products
- Worked out scheduling and budget with producers and programmers during project cycles
- Trained all newly hired 3D Artists and regularly mentored the team
- Researched and implemented current and relevant technologies into 3D department workflow
- Created hardware and software budget for the 3D department
- Trained other departments in software and workflow
Titles:
Client: Universal
Jurassic park III-Dangerzone & Dino Defender
Client: Mattel
Barbie-Rapunzle, Kelly-Pet Parade
Client: Fisher Price
Little People-Discovery Airport & Christmas, Powerwheels-Off Road Adventure, Rescue Heroes-Meteor Madness, Hurricane Havoc, Lava Landslide & Mission Select
Client: In House
Knowledge Adventure-Bug's Adventure
Film East, Marlton, NJ
January - June 1998
3D Artist
- Created 3D animation for film and video
- Worked with motion control camera systems
- Worked with magnetic Motion Capture equipment
EDUCATION
Art Institute of
Philadelphia
Philadelphia, PA
September 1997
- Computer Lab Assistant
- Peer tutor
- Three-time winner for Best of Semester
- AIPH Presidential Scholarship
SOFTWARE
Maya, 3ds Max, Unreal Technology, Photoshop, After Effects, and Premiere
INTERESTS
Music, Art, Science Fiction, Natural and Mechanical Sciences, and Language