Christopher Cherubini         

12939 Bloomfield Street, Studio City, CA 91604

www.renderstyles.com

818.269.5024 / cherub@renderstyles.com

 

OBJECTIVE

To learn as much as I can, and to create great art.

 

 

EXPERIENCE                                                           

 

Infinity Ward, Los Angeles, CA     August 2004 - Present

 

Lead Environment Artist

 

Titles: 

Call of Duty 4: Modern Warefare

Call of Duty 2: Xbox 360

Client: Activision

 

EA Games, Los Angeles, CA     March 2004 - August 2004

 

Senior Environment Artist-Lighting Artist

 

Titles: GoldenEye : Rogue Agent

Client: EA Games

 

Genuine Games, Los Angeles, CA    September 2003 - March 2004

           

Environment Artist

 

Titles: Fight Club

Client: VU Games

 

Funny Bone a division of Vivendi Universal, Canton, CT           June 1998 - May 2003          

 

Lead 3D Artist/CG Director

Titles:

Client: Universal

Jurassic park III-Dangerzone & Dino Defender

 

Client: Mattel

Barbie-Rapunzle, Kelly-Pet Parade

 

Client: Fisher Price

Little People-Discovery Airport & Christmas, Powerwheels-Off Road Adventure, Rescue Heroes-Meteor Madness, Hurricane Havoc, Lava Landslide & Mission Select

 

Client: In House

Knowledge Adventure-Bug's Adventure

 

 

Film East, Marlton, NJ                                                          January - June 1998

3D Artist

 

 

EDUCATION

Art Institute of Philadelphia         Philadelphia, PA                        September 1997

 

 

SOFTWARE

Maya, 3ds Max, Unreal Technology, Photoshop, After Effects, and Premiere

 

 

INTERESTS

Music, Art, Science Fiction, Natural and Mechanical Sciences, and Language